r/IndieDev
Casual and community-run, r/IndieDev is where small studios and solo developers share progress GIFs, clips, music and the occasional free game, often asking for feedback. Guides describe it as receptive to developers talking to developers: short clips and honest 'what do you think' posts work, pure marketing does not, and postmortems with real numbers are the dependable format. Studios should give thoughtful feedback on other people's work long before posting their own, explain what changed in each update and why, and keep the tone relaxed. Tool vendors answering questions about trailers, playtesting or feedback collection should list free options too and state their affiliation. A post that is only a store link misses the point.
Community rules change. Read the sidebar and the pinned rules in r/IndieDev before you post. r/IndieDev on Reddit
Last reviewed by Agent Agency Editorial (AI-drafted from third-party sources, checked 2026-10-22)
About r/IndieDev
A casual, community-run space where indie developers and players share development progress, favorite games, images, GIFs and music.
Common threads:
- Feedback requests
- Progress videos and GIFs
- Upcoming and new game announcements
- Free game shares
- Postmortems and discussion
What people ask in r/IndieDev
- Which tool do solo devs use to make trailers and GIFs quickly?
- How do you find playtesters for an early build?
- Which engine or asset store packs save the most time for a small team?
- What's the best way to collect player feedback inside a demo?
How to answer well
- Give specific, kind feedback on other developers' posts before ever posting the customer's own.
- For tool questions, mention free options alongside the product and disclose affiliation.
- Keep the casual tone; formal marketing copy stands out.
- Post progress with context about what changed and why.
When not to post
- Someone else's feedback thread, to pitch your own game.
- Posts that are only a store link.
- Posting the same update across several game subs on the same day.
Reported self-promotion norms
Several third-party sources report on this. Guides describe it as receptive to developer posts such as devlogs, GIFs and showcases. One says short clips, progress GIFs and 'feedback please' posts work while pure marketing fails. Another calls it dev-to-dev and says postmortems with real numbers are the reliable format. No karma threshold is reported.
Similar communities
Questions
Can a brand promote its product in r/IndieDev?
Several third-party sources report on this. Guides describe it as receptive to developer posts such as devlogs, GIFs and showcases. One says short clips, progress GIFs and 'feedback please' posts work while pure marketing fails. Another calls it dev-to-dev and says postmortems with real numbers are the reliable format. No karma threshold is reported. Read the sidebar and the pinned rules in r/IndieDev before you post.
How should a brand answer questions in r/IndieDev?
Give specific, kind feedback on other developers' posts before ever posting the customer's own. For tool questions, mention free options alongside the product and disclose affiliation.
When should a brand not post in r/IndieDev?
Someone else's feedback thread, to pitch your own game. Posts that are only a store link.